Advance Program in Game Design

The Advanced Program in Game Design is an intensive career program that offers industry-relevant creative skills to students & ensures their fundamentals of game designing are strong. During the course, they are taught to work with the latest design tools & techniques, so they can be industry-ready job professionals. The Advanced Program in Game Design trains students for a span of three terms:

Term 1

Game Art & Design

  • Game Production & Design Documents
  • Game Art Fundamentals
  • Visual Development for Games
  • Game Art using Photoshop
  • Vector Illustrations for Games
  • Animate for Game Art
  • UI/UX Design for Games

Term 2

Mobile Gaming Design

  • Mobile Game Pipeline
  • Game Art for Mobile
  • Introduction to 3D – Blender
  • Game Level Design
  • Essentials of Unity
  • Mobile Gaming Portfolio (2D/3D)

Term 3

Video Game Design

  • PC/Console Game Pipeline & Architecture
  • Game Art for Video Games
  • Maya Modeling for 3D Objects
  • Maya Texturing for 3D Objects
  • Maya Lighting and Rendering for 3D Objects
  • Rendering with Render
  • Maya Rigging for 3D Objects
  • Maya Animation
  • Game Assets Pipeline and Level Design
  • Character Sculpting with ZBrush
  • PBR Workflow (Substance & Quixel)
  • Game Essentials with Unreal Game Engine
  • PC Game Portfolio (Prototype of Interactive Level Design)

Job Profiles

  • Game Designer
  • Level Designer
  • Technical Artist/3D Asset Integration Artist
  • 3D Asset Artist
  • Texture Artist
  • Game Animator
  • Game UI/UX Designer
  • Game Characters Artist
  • Game Concept Artist
  • World Building Artist
  • Environment Artist
  • Virtual Fashion Artist

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